Students love the "There It Is" clicker game.
It's them against the "world".
Students remain engaged as they solve problems in hopes of earning points.
45 points for the first correct answer.
20 points for all correct answers.
As a teacher, I recognize there are two sides to this review game.
On one hand, students can potentionally review a lot of problems.
If students start working ahead, they review a LOT more problems.
However, on the other hand, students are all working on different problems, so it's hard to interject with mini lessons immediately.
Also, if students get discouraged, it's hard to bring them back in.
That is, until I found the game idea, Will the Winner's Lose?
I plan to implement this same strategy right along with the existing rules of "There It Is".
Students will answer each question given to them.
The student that gets the 45 points will have the opportunity to draw a card.
Also, during the game, random students will be selected to draw a card.
Cards will various instructions:
* Earn 100 points
* Lose 45 points
* Take 50 points from another student
* Earn 70 points
* Double your total points
* Give 50 points to another player
* Earn 100 bonus points
* Lose 10 points
* Earn 25 points
* Lose half your points
* Add a 1/4 of your total points to your score
* Nothing happens. Keep playing
* Take 15 points from another student
* Give 30 points to another player
* Lose 1/5 of your total points
* Lose 20 points.
* Earn an extra 20 points!
* Roll a dice, multiply it by 10, and earn that many points!
* Roll a dice, multiply it by 10, and lose that many points!
* Lose all your points!
* Take 45 points from another player
Moving forward is a good thing. If you don't move, you become stagnant. If you become stagnant, you smell. (I'm going with a creek bed analogy here...stay with me). "It Is What It Is" helps us to keep our sanity as we try new things, but at the same time we should never settle for "what it is". We should constantly reflect and learn to move our teaching and our student's learning to higher levels so the classroom doesn't turn stale.
Monday, April 2, 2012
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